So as someone who has played enough RPGs across systems and genres, helped beta test this, and is generally disinterested in urban fantasy, Fae Nightmares fills an unexpected gap in my RPG experiences, for a few good reasons .
* thematically, it's not contrived, rehashed material. A lot of work has gone into researching the various lores, legends, and myths that comprise the supernatural. Likewise, it goes out of the way to acknowledge these lores and myths as respected inspirations.
• collaborate! Don't create your characters in a total vacuum! FN thrives on player and character interconnections. Lone wolves will need to adapt or depart. I love bouncing ideas off fellow players. The core social interactions in game benefit from this!
• specializing your character is reasonable. With the interconnection between characters and their players being supported, you can easily have a character that's amazing at what they do and help the group out no less.
• blend of rules and storytelling without sacrificing one or the other. FN has pretty clear cut implementation of the rules to support the theme and engagement in the world. Want a rules light session? No problem. Feel crunchy? No problem!
• atmosphere sits well for socially rich engagement, somber introspection, hearty combat, depending on the players and plot. If you're looking for something sad, dark and gritty, yet warm as well, FN fits the bill unexpectedly well.
• mechanically, if you're interested in using your polyhedral dice and normally, savage worlds fills that gap without gutting the stories, themes, and atmosphere. To be fair, I'm not a fan of savage worlds, but FN has made it far less difficult to learn.
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