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Deck of Unusual Things
by Christian M. [Verified Purchaser] Date Added: 06/28/2023 15:14:39

This is a great alternative to the Deck of Many Things. The effects of these cards are impactful and interesting but will not be game breaking. This is a great way to capture the excitement of the powerful deck and still have campaign left over to play in. The art is really good, and the cards are high quality; I recommend buying the physical version for sure.



Rating:
[5 of 5 Stars!]
Deck of Unusual Things
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Zyborg Commando Resurrection Overdrive
by Erik S. [Verified Purchaser] Date Added: 11/02/2021 15:08:47

Like this game's rotting protagonists, my memory must be failing me. I can't recall how I came across Zyborg Commando, but whenever and however I did, I very quickly transitioned from the cheap thrill of "LOL it's a parody of maybe the worst RPG of all time!" to clicking through the preview, and getting floored by the art, layout and design. I wound up going from preview to purchase faster than any other PDF I've picked up on DriveThru.

It's a seriously cool game, in part because of the coy-yet-cool premise (similar to Gygax's Cyborg Commando, but recontextualized and diferent enough to avoid being sued by whatever maniac might get litigious about Cyborg Commando), but moreso because of some excellent ideas and mechanics. My favorite has to be the Decay of Memory map that you fill in with key concepts for specific "brain sectors," such as "Your name" and "Places you've lived" and then stratch out as you level up, eventually becoming an extremely powerful zombie cyborg commando, but also an unstable and wildly dangerous monster that retains only one or two concepts from your pre-resurrection life.

Even if you never run or play it, I'd highly recommend it. Tons of cool concepts, including some great classes (Cannibals being the best ever name for combat engineers) and truly inspired Stats (Brains, Flesh and Metal). Get this and play it, or strip and devour it for parts, or just revel in the rare parody that's exponentially better than the material it's poking fun at.



Rating:
[5 of 5 Stars!]
Zyborg Commando Resurrection Overdrive
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Corporia - Core Rulebook
by John L. [Verified Purchaser] Date Added: 12/08/2020 14:49:37

Good, fun game with a cool premise. A little spare on details, it left me wishing for a stack of supplements that, sadly, don't exist.



Rating:
[4 of 5 Stars!]
Corporia - Core Rulebook
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Corporia: Character Dossier (Form Filable Sheets)
by Donald B. [Verified Purchaser] Date Added: 04/08/2020 17:03:02

I was doing a guest spot on the 'Roll Playing Guys' podcast and needed a character sheet, this worked great. If you want to hear some folks play that system check them out wherever you get podcasts!!



Rating:
[5 of 5 Stars!]
Corporia: Character Dossier (Form Filable Sheets)
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MASHED: A Korean War MASH RPG - Core Rulebook
by Lucus P. [Verified Purchaser] Date Added: 01/20/2017 21:23:15

I gave this RPG 5 stars, but let me qualify it for claritie's sake if you are a potential buyer.

If you go into the book wanting to play what it is offering, you will be pleasantly surprised how well they were able to do what they wanted to with this system, etc. They offer excellent support for it, and it has all things I would need to play it (the setting/game as designed) for certain, and I could very likely "make it work" for any number of other, similar settings (field hospital in WWII? sure. American Civil War? With some research. In modern day Iraq? Yeah likely but again -- research). If you go in expecting it to be what it says it is, you will find it is the best version of that self.

If you're from either a limited background of "what an RPG is" or you want to do something with this that it wasn't made for, I don't recommend it. It's a 3 Star as an add-on to your more hacky-slashy, or "war game" becuase that's not the point of this. And I don't think it should be.

This is an excellent game, made an excellent way, with excellent research, and excellent ethos-pathos-logos for how the lore and the mechanics all blend into an excellent "experience".

And it's just what the doctor prescribed. ;)



Rating:
[5 of 5 Stars!]
MASHED: A Korean War MASH RPG - Core Rulebook
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Corporia - Core Rulebook
by A customer [Verified Purchaser] Date Added: 12/25/2016 15:25:18

I have mixed feelings on Corporia.

On one hand, the system is excellent, fluid and easy-to-learn. The way that pretty much any action you want to take is boiled down to a singly type of roll makes this system tremendously user-friendly and barely intrudes upon story-driven play at all. Furthermore, the mundane side of the setting is interesting and evocative, rife with opportunities for play.

Unfortunately, the same cannot be said of the arcane and mystical side of things. Partly as a side-effect of the simple system and partly as a result of the down-to-earth presentation of the book - in particular the decision to use photographs as opposed to artworks and the way in which the book is presented almost like a company handbook - the setting is utterly lacking (from my perspective at least) in the mystery and intrigue of magic. Where are the Faustian bargains and otherworldy spirits? Where are the mighty magicians and potent relics of ancient times? Where are the dragons, the griffins and the Questing Beasts of Arthurian myth? Where is the wonder and horror of the return of magic to a mundane world ruled by monolithic mega-corporations?

I think that a great deal of this is lost by relegating magic to a few scant pages with each spell having only a list of statistics and a one or two line description of its effects, as well as giving such a bare-bones Bestiary and explaining the creatures (cryptids) therein with scientific terminology (It's a vampire, no matter how much you want to call it a 'sanguinuvore'). Even Excalibur, the Sword of Promised Victory, only has eight lines describing it and its scabbard, and most of that is composed of numbers and bonuses.

All in all, I think that Corporia could have been great, had its setting and presentation been more balanced between the systematic approach which was taken to the Corporations and the game system and the mystery which perhaps should have pervaded the more mystical parts of the book. I will play it and I will reccommend it to others, but for myself I will likely heavily alter the magical aspects of the setting to be more to my liking.

P.S. Something which was done excellently was making the writing clear and straightforward. Perhaps too much so, in places, but I have already made my opinion on thos eparts clear.



Rating:
[3 of 5 Stars!]
Corporia - Core Rulebook
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Corporia: Character Dossier (Form Filable Sheets)
by Mark M. [Verified Purchaser] Date Added: 10/21/2016 12:46:06

Great product and fits very nicely with the look and feel of the rest of the Corporia products. I love the fact that it's fillable and something you can hand to players and have them work through like a set of office paperwork.

I dropped one star because after filling it in the PDF (at least in my reader) doesn't populate the actual character sheet at the back, so there is a level of transcription required. A minor quibble though. On the whole it's a fantastic product and nicely bridges game reality and player reality.



Rating:
[4 of 5 Stars!]
Corporia: Character Dossier (Form Filable Sheets)
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Corporia - Core Rulebook
by Thomas B. [Featured Reviewer] Date Added: 04/28/2015 06:10:17

SIX POINT SUMMARY

  • The book and PDF are meant to be incredibly user friendly, with all the links and such, the form fillable character sheet and even a character creation summary after the full index.

  • The Knightwatch is guide by the AI known as M.E.R.L.I.N. That's not just a cute nod at the legend, it is outright mentioned that if the legend of Merlin living backwards through time is true, that this may be his birth.

  • The book uses little art, instead opting to use photographs (often with a lot of make-up and/or photoshop), which is very jarring for an RPG, and took some getting used to. Ultimately, it's not bad, and gives the book an incredibly distinct appearance, especially combined with the "corporate handbook" feel.

  • The Bibliography is terribly important here, I think. This isn't King Arthur in the Future. The recommended reading and viewing includes Dracula, Cthulhu, Demolition Man, Buffy the Vampire Slayer, Robocop, The X-Files, Deadlands, Office Space and MUCH more. Interesting set of recommendations.

  • Several in-universe magazines and pamphlets are provided through the book, providing valuable information as well as a look at the world.

  • Random charts for populating the city, as well as creating corporate encounters on the fly. They felt oddly incomplete, though, but that may just be my love for random tables talking.

Corporia stands out on its own, as I'm not sure there are many corporate supernatural Arthurian cyberpunk games out there, especially with all that photo art. The corporate angle is particularly unique, and I like how everything largely works, though I'm not sold on the adventures...just feels like they could have been built up as something a bit more epic than they are (though I approve of Mass Combat rules...pretty much always, as long as they are narrative).

Corporate monsters hunters are not new, but Corporia puts just enough twists on the genre that it stands out from the pack as something worth investigating.

For my full review, please visit http://mostunreadblogever.blogspot.com/2015/04/tommys-take-on-corporia.html



Rating:
[5 of 5 Stars!]
Corporia - Core Rulebook
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Corporia - Core Rulebook
by Bill H. [Verified Purchaser] Date Added: 04/20/2015 16:08:03

Originally published at http://www.themandragora.com

The Corporia RPG has a very interesting premise: the Knights of the Round Table are reincarnated in the near-future. The setting: an apparent utopia known simply as The City (which can be set anywhere), run by mega-corporations. One of these is Valyant, where the CEO is the reincarnation of Sir Lancelot du Lac. An energy known as the Flux permeates the City and it is this Flux that empowers magic and awakens the various magical denizens (sometime called Cryptids). Valyant and other private security firms protect the city from the dangers of the Flux's energy, an occult police force known as the Knightwatch.

Much of the Corporia rulebook relates to The City itself, laid out like corporate training/welcome manual, in-flight magazine, or even city guide. It's left deliberately vague so that you can place the City wherever you want, although there is a certain bent toward a corporate America. The character sheet (of which form fillable PDFs exist) is written like an Human Resources form. Throughout The City section are ads or magazine covers that really add to the flavour I think: "Mutants are welcome in Club Nightmare!"

I'm divided on the artwork to a certain extent. There are very few paintings or similar. The majority are photographs of people in dramatic poses - such as men in suits fighting with a swords, folk wielding guns and other weaponry etc. Valyant definitely put me in mind a lot of Wolfram & Hart in the TV show, Angel (except on the other side of the fence!). Some of the photos don't work as they don't really relate to the subject at hand but the character Archetype portraits look great. It wouldn't have hurt to break up the text in Corporia with some black and white art.

The system is nice and basic: roll 2d6, take the highest, add the Core Value (e.g. Strength) and Skill value. If the total is higher than the Target Number (TN) it's a success. That's it. A simple system. It does make combat particularly deadly though if you're not wearing armour (be it plate mail or suit weave!). Armour is also pretty complicated, having three stats - one for Melee, one for Hi-Velocity (bullets), and another for Energy (X-caliburs!) - it does seem a bit overly difficult. I do love the fact that the melee skill is called "Getting Medieval". PCs can utilise the Flux too by spending Flux Points. These can be used to improve rolls or activate a power of some sort (in the case of Sorcerors and other magicians, for example).

There are 13 Character Archetypes (and more available for download) in Corporia. A good mix of various types you can use to create PCs (and there are sample characters to use, like we did). As I said before, the concept art works well here, along with a quote by each Archetype. As a fan of D6 Star Wars, I have no problem with this. If you want a quick game, use one of these. There's quite a bit of flavour to these characters, and there's are the usual Assets and Backgrounds (wealth etc.) that won't be unfamiliar to anyone who's played Shadowrun or World of Darkness.

There's a few starting adventures although I'd have like to have seen a single introductory adventure with a bit more substance. There's a small beastiary. The monsters, or Cryptids, are pretty much the ones we've come to expect (vampires, werewolves, succubi, etc). The adventures are a bit of let-down though. "The Lady in the Lake" adventure makes no sense - it just confused me. HOW are the PCs expected to find the killer? There is a meta-plot (like World of Darkness) based in Arthurian legend but I'll not touch on it here, as it's more fun for players to figure it out on their own! I do like Corporia's GRAIL adventure concept: Goal, Recon, Assault, Infiltration, Liquidation. That's a nice idea. It breaks things down into easily-managed concepts. Also really fits in with the whole Athurian legend concept.

Now, in regards to the presentation of Corporia itself. I have a few criticisms. I have the digital edition (which I got free for review - just to make that clear!), which is technically great. Its bookmarked, cross-linked and even gives you helpful hints for its use. I would definitely want it in book format though. There's no POD option and I'm fairly certain my local games shop wouldn't get it in. The layout could be better, spacing out the paragraphs a bit more, perhaps using two columns. It feels like a Word document converted to PDF. Two different body text fonts and lots of stuff in small case that don't really add to anything. Also the GM is called the Director. It's a minor thing, I know, but please can we just call a GM "GM" in RPGs? There's a section entitled Game Mastery already... The players will call them GM anyway.

The game of Corporia we played was a short one, using the sample characters. One player had never played an RPG before, but found it quite easy to pick up once he’d read the character sheet. As GM, it was pretty straightforward to run (we played the QUESTbusters scenario) although I spent a lot of time winging it. The armour in combat was a bit tricky to figure out, perhaps a simpler system could have been used other than “7 /10/4″ notation.

I think you could call this game genre Knightpunk. In summary, Corporia is a solid little game that could definitely use a little reformatting. It also needs a creative GM who’s happy to fill in the blanks. The price tag is pretty good value for what you’re getting. It’s far less rules heavy than Shadowrun, and less dark and meta-plot than World of Darkness. It’s the kind of game I wouldn’t run regularly but definitely would for a few sessions. It’s easy to pick up, has a solid core game mechanic, and the Arthurian premise of “Knights in shining Armani” is great. Note that there are also quick-start rules for Corporia if you want a taster.



Rating:
[4 of 5 Stars!]
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Corporia - Core Rulebook
by A customer [Verified Purchaser] Date Added: 02/03/2015 12:15:37

Ring Side Report- RPG Review of Corporia

Product- Corporia System- Flux System Producer- Brabblemark Press Price- ~$10 here http://www.drivethrurpg.com/product/127226/Corporia-RPG?term=corporia TL; DR- Night Watch played with a quicker, simpler version of Shadowrun. 99%

Basics- Time for an Arthurian Knight in Media Corp! In Corporia, players take rolls in the Knightwatch, humans touched by the flux, who now take up arms against the reincarnated forces that once King Arthur and the Knights of the Round Table fought. With a reincarnated Lancelot and M.E.R.L.I.N., the supercomputer, at your side, can you put down the forces of Chaos?

Mechanics or Crunch- Like any full RPG, let's break this one down into its base parts. Base Mechanic-The Flux System- I can write the entire rules of the flux system down in a tweet- Roll 2d6 (called flux dice), take high die roll, add ability (called core values) and skill, consult GM. Done. That's the entire base rules-for EVERYTHING YOU DO. Pretty impressive! It runs quick, but still has more than one die to allow for flexibility in the system. Want to convince a person you're not a knight in plate armor hunting demons, but just a cosplayer riding the subway? 2d6(take high)+wits+influence, add role-play, and then consult GM. Boom! Done. All your numbers range from 1 to 6, so it's not math clogged or new play unfriendly.

Combat- Want to hurt somebody or something? 2d6(take high)+ability+skill. Here is where some of the Tongue and Cheek come into play. Want to hit somebody with a sword? The skill is Getting Medieval and the ability/core value is strength. Shoot somebody? It's deftness and firearms. However, this one doesn't just roll against a static number; you instead have to dodge an attack which depends on the method of the dodge and the attack. Parry a sword is 2d6(take high)+deftness+getting medieval. Dodge a bullet is deftness+getting medieval. Unlike in other RPGs, defenders win ties. If the attacker gets a higher number, he or she rolls the damage dice for the attack (this system does use more than just 2d6), adds the core value for the attack such as strength for hitting with a sword, and subtracts the defender's armor. If the damage is greater than the defender's mettle (think a combined wisdom and constitution from Dungeons and Dragons/Pathfinder), the target takes a wound. But, this game also has hit locations. To find the location, you look at the total on both the flux dice of the attack and consult a chart. Just like in a real fight, most attacks hit center mass as 2d6 average to a seven which is the torso. And just like in most fights, the wounds you take cause you to lessen your abilities to fight! Take enough total wounds to be double your mettle? Make a Strength+Mettle test to not pass out. You can keep fighting until you pass out. Quick, lean, and simple.

Magic-Where would urban fantasy be without magic? Magic in this system is a bit like Dungeons and Dragons. There are two major different schools to magic-witchcraft and sorcery. Witchcraft is a divine magic from D&D, and Sorcery is a bit like arcane magic. Want to know how to do magic? 2d6(take high)+magic+spell type. Done. Just like combat, it's easy, slick, and user friendly. Each day a spell caster can cast a number of spells equal to his/her magic core value. If you cast more than that you start to take increasing penalties to the roll. Spells can also be modified to add more targets or increase range by adding penalties to the roll. It's not the cast till you pass out system I love. But, it does have push your luck, and if I can't have my players pass out, I'd like them to push their luck.

Computers-It wouldn't be modern fantasy if it didn't have hackers. This game has them, but hackers basically work just like magic. Roll dice as above, add numbers, and compare to a target difficulty for a device. Quick, clean, and user friendly.

Flux Points- I love player driven narrative control. I want my players to have some chips to cash in to make things happen, and in this system that's flux points. Players can spend flux points to shrug off wounds to keep fighting or to add to a roll before the roll happens. That's always fun. Also, flux points are used as experience points to buy new improvements. That adds a level of cautions to how many points a player wants to spend on a roll. Flux points are earned by playing to your traits and having the game master temp players into doing crazy things. Unlike some other RPGs, players never have to spend experience points to avoid an action the game master wants, but I can crank up the flux point offer to almost ludicrous points to entice a player to do what I want. And that's always fun to do!

Character Generation- PC generation is a snap. Near the back is a one page sheet that will easily give you the layout of character generation. You choose an archetype, but that just helps you, not hurts you as some abilities are cheaper depending on the archetype and the system is basically classless. Then, you define traits to help you build the persons personality and use a simple point buy to build your attributes, skills, and feats (called assets). Then you get flux points to get a bit of narrative control/point buy attributes and spend money on gear. As a final step, the future has a combined facebook/Foursquare system that allows you to log on to places to be more popular and have more social pull in a location, but you might also be tracked, so you decide how much of that you wish to use as a character. Done. I always love systems where half an hour is the longest character build time you need.

Summary-I like this system. Quick systems make me happy. However, unlike the quickest system out there Numenera, this one also has a touch of math that makes me ecstatic with the flux dice. That also builds in some extra room for manipulation. Take charging or running in combat- You get one move and one action per turn. You could run twice or run once and cast and run. When you do that you roll normally, but now you take the lower of the two dice. It punishes the player for doing too much, but doesn't punish as much as you would expect. Also since the number curve is flatter, nothing spirals out of control too quick. Honestly, this is a great system what works really well as well as working really fast. As I've said over and over again, quick, clean, and user friendly. 5 /5

Theme or Fluff- This book walks an interesting line. I originally approached this RPG thinking it would be like Shadowrun. It has elements of it like cyber modification, urban decay, and urban fantasy, but this RPG feels more like Night Watch by Sergei Lukyanenko. That novel is in the suggested readings, so that warmed my heart. Players wake up to being touched by the flux, but they are hired by Knightwatch to stop the forces of chaos in the world. Chaos isn't really represented as its pretty evil in this RPG. That said, the book itself reads more like a corporate new employee manual than your standard RPG book. At every chance the authors got, the book uses corporate manual layouts for things like the character sheets and the magic sections is a pamphlet that the players get to read through. Even the abilities are referred to as "core values". It's those little touches that really help make this feel like you would be sitting around the coffee pot at 3PM on a Tuesday talking about filling out those pain in the butt reports to Lancelot and then at 8PM running around in plate armor with an taser bat hitting vampires in a nightclub. Well done. 5 /5

Execution- You can tell that the people who made this book put some real effort into this one. There are a ton of pictures here that show the staff all got into character. I would have liked a bit more white space on some pages, but overall I was really happy reading this one. I didn't feel like I hit too many walls of text. Even the world guide to The City gave each area with nice pictures. You don't get as much details about each district, but you also get a better feel for each place. It's not perfect as I would have liked a combat example as well as a few more tables-especially for things like the wounds. It's written in the text, but some of that information would really help as a quick reference or on the character sheet. But honestly, that's nitpicking. What is fun though is the book comes with enough adventures that if you wanted to you could play from the start at character finding and joining Knightwatch all the way to a dual with Morgan Le Fey and ending the incursion of Chaos once and for all! Not many books are that bold as to give you the end of the game in the first book, but this one does it well. 4.9/5

Summary- My one sentence review of this system is: Night Watch played with a quicker, simpler version of Shadowrun. If you don't need some overly complex mechanics in your game, this is an excellent system. Some aspects that Shadowrun has are not here, but that comes with some significant rules and mechanical baggage. For the setting, this is an amazing retelling of the standard Arthurian trope. It's fun to read on a story that is familiar, but does stand on its own. Honestly, if you want something quick, easy, and fun for 10 bucks you won't go wrong. Well worth your time and money to look at this one! 99%



Rating:
[5 of 5 Stars!]
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Corporia: Quick-Start Guide
by Michael D. [Verified Purchaser] Date Added: 11/26/2014 17:34:11

Fascinating concept. If you have found the average cyberpunk/Shadowrun campaign aimless... try this one on for size. The Quick Start Guide really whets your appetite for more. It's a bit more of a campaign based idea... and not the standard: Punks vs. Corporations... Knight Errants in the future...

Plenty of tech, plenty of rock and roll. Now throw in a little magic and you are ready for the return of King Arthur.

Looking forward to getting a copy of the whole game.



Rating:
[4 of 5 Stars!]
Corporia: Quick-Start Guide
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Corporia - Core Rulebook
by Simon H. [Verified Purchaser] Date Added: 08/29/2014 00:04:39

A nice little cyberpunk-ish game with a couple of disadvantages. I think this one's less a matter of good or bad and more a matter of taste so I'll quickly toss in a few comments on things you should probably be aware of, other reviews already have more detail in a much better format.

Most of the rules and mechanics here are a little on the light side, not in a bad way and not without some crunch to them but keep that in mid when deciding if this game is for you or not. It might be a little heavy for a first RPG but it could still work if the group is particularly interested in the subject matter.

The setting is nicely handled, it's not ultra specific but it gives you a good bare bones which you can build on quite well. The same could be said for the campaign framework they include. I can't say there's much to them but what there is is good and can be modified to suit your own group easily.

The book's style is... debatable. It's based pretty much entirely around photo's with some minimalistic props and manipulation. On one hand this didn't appeal to me too much, on the other it fits in well with the theme of the game and could very much add to player immersion in some places.

The book does have a few flaws, it gets a little too minimalistic at times (for my taste), some of the pictures really don't work, sometimes they seem to forget if they're narrating 'in character' or not, and they forget to even do a rough guideline on character advancement. The most I found was in the character creation section, noting the a double cost after character creation. They forget to give even suggestions on things like training time or experience point rates. I think that sums up the attitude of the book right there, if you have any experience with RPGs before this you shouldn't have too much trouble coming up with something based on what they've already given you (and adapting it easily to what YOU intend) but they probably should have included something more.

Still, it gives good references and links to what it has and it has some nice stuff in here. Especially for a $10 price point. I don't think it's a must have but I'm still ready to give it an above average mark and if you like the premise I'd say it's well worth checking out.



Rating:
[4 of 5 Stars!]
Corporia - Core Rulebook
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Corporia - Core Rulebook
by Peter S. [Verified Purchaser] Date Added: 05/30/2014 19:41:35

i feel that this is good enough to start a game group based on it!



Rating:
[5 of 5 Stars!]
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Corporia: Character Sheet (Form Fillable)
by Ron M. [Verified Purchaser] Date Added: 05/29/2014 23:22:12

Just a simple version of the dossier, but very easy to read and use. Not to mention the possibility of filling out your sheet brings the character to life.



Rating:
[3 of 5 Stars!]
Corporia: Character Sheet (Form Fillable)
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Corporia: New Hires (v1.0)
by Ron M. [Verified Purchaser] Date Added: 05/29/2014 23:21:07

This is a great supplement for the Corporia game and even adds a little more to the mystique of the setting. Over all, Great Job!



Rating:
[4 of 5 Stars!]
Corporia: New Hires (v1.0)
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