|
As far as the epic hybrid heroes go, this one is definately strong. That's not necessarily bad. What is good is this hero has a treasure combination (cleric and fighter) that is NOT in the set of treasures used by the epic heroes on Boss Monster 2, which means adding him doesn't unbalance the game (though you should also add an epic hybrid hero with mage & theif treasures to fully balance the deck).
He's fun enough, but not over the top awesome.
Classement: | | [4 sur 5 étoiles!] |
|
|
|
|
|
|
This is a fun, but tricky, boss to play as. I definately recommend you only include it if you allow your players to pick more than one boss and then choose one of them. E.g. My group draws 3 bosses and then chooses one to play as. That makes sure that players who are not ready to totally alter their play strategy based on their boss have the option to not choose him.
Classement: | | [4 sur 5 étoiles!] |
|
|
|
|
|
|
The text box on this card could use a lot of work, as it has typos. The treasure types listed also don't match the actual names of the treasures. I was excited to try this boss out (he's fine as far as bosses go), but my excitement lead me to overlook these issues. The card "TBD" is better written (and has the same effect as the intended one here), so I'd recommend that, instead.
Classement: | | [2 sur 5 étoiles!] |
|
|
|
|
|
|
Good, original boss with great art work! His level up skill is definately useful, but not overpowered (unless you can get spells every turn, but if you can, you should be winning anyway). Definately one of the better fan-made bosses out there!
Classement: | | [4 sur 5 étoiles!] |
|
|
|
|
|
|
A decent boss, as far as the kickstarter ones are concerned. He does give you an edge on your opponent, but for some reason he's not as fun to use as Jarrin (even though he has a better effect). If you're just looking to make your Boss deck more diverse, this is an easy choice.
Classement: | | [4 sur 5 étoiles!] |
|
|
|
|
|
|
My group plays with two copies of this card in our custom Spell deck. It is often pivital in someone's play for the victory as it can be used offensively (to stop another player from getting some souls) or defensively (to save yourself the potential wounds). We also like that you have to use it before the hero enters a dungeon, so you can't wait until someone wasted all their great spells trying to kill it before it is stopped. It is not too overpowered in that it is just for the turn, but I'm rarely disappointed to draw this card! At the same time, I'm never upset when someone else uses it, as it isn't that powerful (certainly no more powerful than cards like "Fear" or "Pity!").
Classement: | | [5 sur 5 étoiles!] |
|
|
|
|
|
|
My group loves this card. It seems like it would be a disadvantage to give a room away every turn (as one of your opponents actually ends up wtih an extra card each turn) but being able to look at two and ditch a room you don't want (or that is less helpful) balaences out the drawbacks. This fits well with any of the versions and varients of the game!
Classement: | | [5 sur 5 étoiles!] |
|
|
|
|
|
|
A favorite boss in my play group, it's just nice to have an extra soul. One of the best of the kickstarter bosses (for both fun and balance).
Classement: | | [4 sur 5 étoiles!] |
|
|
|
|
|
|
Hellcow has a marginal ability (it is outclassed by Shellda's from Boss Monster 2), but its high XP kind of makes up for it. Also, it's a cow!
Classement: | | [3 sur 5 étoiles!] |
|
|
|
|
|
|
Besides having a marginal level up ability, this card's XP is not formatted correctly and it doesn't match the XP of the kickstarter card.
Classement: | | [1 sur 5 étoiles!] |
|
|
|
|
|
|
I bought the Fanatic, Treasure Hunter, Warrior, and Wizard because I liked the Barbarian, Vampire, etc. from Boss Monster 2. These are like Epic Hero versions of those (but with more variety as to how you power them up). They work really well with any number of players and encourage more cross-table play. (I replaced the 4 two-player 11-health epic heroes with them.)
Classement: | | [5 sur 5 étoiles!] |
|
|
|
|
|
|
I bought the Fanatic, Treasure Hunter, Warrior, and Wizard because I liked the Barbarian, Vampire, etc. from Boss Monster 2. These are like Epic Hero versions of those (but with more variety as to how you power them up). They work really well with any number of players and encourage more cross-table play. (I replaced the 4 two-player 11-health epic heroes with them.)
Classement: | | [5 sur 5 étoiles!] |
|
|
|
|
|
|
I bought the Fanatic, Treasure Hunter, Warrior, and Wizard because I liked the Barbarian, Vampire, etc. from Boss Monster 2. These are like Epic Hero versions of those (but with more variety as to how you power them up). They work really well with any number of players and encourage more cross-table play. (I replaced the 4 two-player 11-health epic heroes with them.)
Classement: | | [5 sur 5 étoiles!] |
|
|
|
|
|
|
I bought the Fanatic, Treasure Hunter, Warrior, and Wizard because I liked the Barbarian, Vampire, etc. from Boss Monster 2. These are like Epic Hero versions of those (but with more variety as to how you power them up). They work really well with any number of players and encourage more cross-table play. (I replaced the 4 two-player 11-health epic heroes with them.)
Classement: | | [5 sur 5 étoiles!] |
|
|
|
|
|
|
As far as the bosses from the kickstarter go, I think this was one of the worst. It's ability would be great once, late in the game, but at the time you would level up, it is often just wasted.
Classement: | | [3 sur 5 étoiles!] |
|
|
|
|
|
|
|