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These are all awesome! I used the "main" handouts (plus the optional Last Will handout) this past weekend at PAXU and it was immensely helpful running The Haunting. I am planning on printing out the rest of the optional ones (and laminating certain ones like the player's map and the telegram) for my next in person run.
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I ran this about a month ago for my regular group and it was very good. The players really enjoyed the plot and the artwork for the maps & npcs. :)
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It's fine for what it is-just two long columns with names and their meaning. The only thing I wish is that is that the feminine names started on the top of the next page. Will be using for Cthulhu Dark Ages so it'll do its job generally speaking.
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I havd run this 3 times so far and will be running it another 4 times (all spread across 3 different discords). I and the players have had an absolute blast playing this.
If you have genre savvy players, they may guess what's coming. However, majority of the players I have run this for were absolutely mind blown at the twist.
I wish there was an Invictus supplement to keep playing in Egypt. This is my absolute favorite MR scenario I've ever run.
For keepers, who want to be more historically correct-I changed the language (Demotic) to Hieriatic (as Demotuc was ~700 years in the future but I do get using Demotic ti look as different to Heiroglyphs as possible). Otherwise I didn't change anything.
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I ran this recently for two players; playing Hendrik and Jan, over two 4 hour sessions. They loved the maps and the interesting story (how many times is the Netherlands in a scenario?).
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I haven't used any of the characters but I find it very interesting they used Dragonlance art for the characters. I am sure the characters work fine.
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Ran this for a virtual convention last year and the players really enjoyed this one. I allowed players to bring their own characters.
I do like the idea of a 'theatrical' style scenario with a magician, we could do more of those types of scenarios.
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Ran this for a local to me convention and the players loved it, as well as the historical detail (and of course referencing the movie). If you want a great adventure in an unsual location, pick this one up.
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I have not run this yet, however I grabbed this before a keeper friend ran it for me and two others. We ended up having a blast and playing it for 5 hours! Do highly recommend.
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I've ran these Camp Wicakini using the call of cthulhu 7e rules, all were really interesting scenarios. Though, this one at the end talks about a 5th one to complete the series but seems like the company folded before they could do that, which is unfortunate. Hope one day they could come back and complete other scenarios (and maybe with cthulhu support, who knows!).
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This is only a detail of a creature, though wish this was fleshed out into a proper scenario.
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I ran this only once, with two players when we needed a quick replacement for a regular game when some of our players couldn't make it to the game. The players had a lot of fun, though I do hope to run it again sometime in the future, in person and ask people to come in costume for extra fun. We had used characters generated by the players. Would be fun to have a full group of 5 going through it.
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Very short scenario, was very fun for the group I ran it for, however. Might be good for a an off session or dropped into a larger campaign.
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I've ran this several different times with different groups and once used just the map. Serves a good plot for a couple of hours of a session, though you might want to expand or drop this in a larger plot for a single night's game.
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Ran this last night with 3 of my regulars. They had a fantastic time with this and they loved the ending. They also loved the alpaca (which I named "Tiny" for the group). They're not convinced that it's not a tall sheep.
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