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i was after half-page playbooks for some introductory games and these are perfect!
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As someone who adored the original 7th Sea, this feels like a return to a beloved game and a massive evolution of it.
John Wick is a game designer who's made a ton of games, most of which feel like they've led to this.
Characters are swashbuckling heroes with mechanics to back that up. The nations of Theah present an interesting fictional Europe (and beyond!) with magic and myth amongst it. The setting is deep, but still ultimately about the player characters.
The previous edition had a good fictional Europe, but this version feels both more researched and more progressive, which it should be as this is a fantasy world.
The system is roll and keep (them all!) which is similar but more extreme than the original 7th Sea. Now all those lovely dice are clumped together in batches totalling 10 each. These results allow you to not only succeed at what you're doing, but select which other risks in a challenge you deal with and which don't. This level of agency of the players is sublime.
So far I've only played, but cannot wait to run this game for my group.
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This is a really nice, simple RPG system with some discussions on making a horror game and plot hooks for several games.
The system has a simple solution to initiative as players can't roll if they just rolled. Drama Points act as both your health and methods of adding plot, switching stats or other bonuses. This means that you get more by doing things like investigating noises alone or dropping a weapon after hitting the monster. I've run it a couple of times and played it a bit more than that. It's good fun, easily hackable and relatively prepless
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This game is gloriously stupid and I love it. The players are a bunch of macho action heroes apart from one who plays a monster hunting them. They're picked off bit by bit until one survivor's left. It's super-short, ran with no prep or rules knowledge ahead of time. The endgame needs tightening up a little and with a very co-operative group the bidding mechanic for control of the monster was unnecessary, but these were easily overlooked. This game allowed us to play Predator in 90 minutes and for the low price of pay-what-you-want, that's fantastic.
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The system makes some interesting changes as well as some fairly unnecessary ones. I like the abstraction of Hunger but not the constant rolling for it every scene.
The adventure is hot garbage. It's railroady, fairly regularly insults decisions players make, pushes people in specific directions and is about punishing the characters for things they did before the adventure began which they had no agency over. Even then, it's fairly veiled about this being just a beatdown of some characters. Then there's the edginess, oh dear got the edginess. This is deep and edgy in a way which makes me imagine it responding to criticism by stomping to its room, blasting some Linkin Park and drawing images of Shadow the Hedgehog being more awesome than Sonic to post on their DeviantArt page.
Download literally any other Vampire demo.
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99 problems? Finding a point to this product isn't one!
I would feel like a heel if I used any of these in a game. The riddles, as warned in the description, make no sense. It's not just the answers though, the questions themselves are an assault to the English language.
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The opening sentence of this book mentions it's free, which should have been edited out once the author decided to charge money for it. The cover and the catalogue selection in the back are embarrassing more than anything else, something of a bygone age.
The maps are apparently from the 80's and it shows. I gave this two stars as I'll probably use the pirate cove in a 7th Sea game and some adaptation.
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Creator Reply: |
What you see in the previews, if pretty much what you get inside. Yes, these map sets were created a long time ago, but some people still find them useful. All prices subject to change without notice or apologies. |
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I've read but not played this game.
It looks like a way of doing a more politically-based 40k game or anything in an oppressive, dark future. Despite serving a tyrant, the cast are all serving their own alternative secret motivations. While I don't encourage player secrets in most RPGs, this one provides a good reason for it. The layout is clean, crisp and is easy on the eye.
I'm looking forward to trying this, possibly as an alternative to Dark Heresy.
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There are some incredibly rough formatting issues. The use of a bloodstain on most pages renders sections pretty much unreadable. The art feels like it should have been left out entirely and the motivation for the monster attack in the adventure feels like it doesn't relate close enough to the players and could be missed entirely. This feels like an early work, something which hopefully the author learnt from.
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Creator Reply: |
Thanks for the feedback on this .25 cent adventure seed. I will remove the bloodstains as soon as possible. I will weigh adventure specific art vs. The five dollar or more price tag to charge you the readers. I have to ask, did you actually run the adventure? Our playtests went fine, all four of them.
Hopefully, you will take cost of art vs. 25 cent price tag into consideration when leaving a 1 star review, that makes it so that the writer, can no longer sell it. |
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I admit I randomly bought this as part of a 'five star game Russian Roulette' for the GM's Day sale. This was a real shining star out of my selection. I don't own the setting, but I love Fate and it's a really nice premise which I plan on adapting to a custom setting. I'll probably have to check out the campaign setting, just in case it's of this calibre.
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This is short and sweet. The book doesn't do anything impressive with design, doesn't do enough with plot hooks, but has some great ideas. The monsters and the environments are very evocative and I'm always a sucker for these kind of settings.
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There are some okay moments, but it's aged really badly.
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I admit I expected more of a simple monster manual from this book when I got it from a Bundle of Holding deal. It turned out to be far more impressive. There aren’t a vast amount of entries but that’s because they have their own artwork which bleeds into the design of their relevant pages in a gorgeous fashion. The stats are as simple as any Dungeon World creature but each one is a unique monstrosity. They have detailed descriptions, backgrounds and plot hooks to use. These are the kind of entries you insert into your game, bring up the image on your tablet and take joy in the horror of your group.
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This is pretty rough. I admit I've not seen these kind of clip art items before. Is she holding a basketball? This is just the image attached, the PSD isn't great quality but doesn't feature the kind of tearing the edge of the image has in the other file formats.
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