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Whimsy Cards Pay What You Want
Average Rating:4.3 / 5
Ratings Reviews Total
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Whimsy Cards
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Whimsy Cards
Publisher: Nocturnal Media
by Anthony O. [Verified Purchaser]
Date Added: 05/04/2017 19:20:14

I love these cards! I use them as often as possible in my games. They change the flow and are great for improv play! They keep the players engaged just waiting for the right opportunity to use them, and they keep me more engaged since I'm waiting to see what they will throw at me.



Rating:
[5 of 5 Stars!]
Whimsy Cards
Publisher: Nocturnal Media
by Sean W. [Verified Purchaser]
Date Added: 04/07/2016 11:56:19

Used these to spark some creativity and challenges in a multi-DM event. It added some great twists and turns that DM's and Players had to work with. Might not be great for every game, but with some creativity and experience, it's a fun diversion.



Rating:
[3 of 5 Stars!]
Whimsy Cards
Publisher: Nocturnal Media
by Graysire H. [Verified Purchaser]
Date Added: 04/03/2016 19:05:18

These are very useful for a non-serious campaign, even then though, I advise that you only give these to those you tust not to use them entirely for party advantage. For example, I gave them to my silliest player and he has both aided and hurt the party many times through his use of these(they still don't know he has them though)



Rating:
[5 of 5 Stars!]
Whimsy Cards
Publisher: Nocturnal Media
by Patrick E. [Verified Purchaser]
Date Added: 04/03/2016 01:15:39

I find these Whimsies to be very useful in developing stories. I have not used them during play as perhaps intended, but select a few in advance for use at slow points of an evenings gaming, being too lazy to print them and create cards. I am confident they would be useful as pulled cards during play too.



Rating:
[5 of 5 Stars!]
Whimsy Cards
Publisher: Nocturnal Media
by A customer [Verified Purchaser]
Date Added: 03/26/2016 07:32:31

Fun idea. It lets players feel as though they have more control over the narrative. To be used with caution, however. Not every card will work with every session or game, and the GM should only use them if they are confident in their ability to think on their feet. Also, they have the potential to change the course of planned events, to plan accordingly. If used properly, it can definitely make the game more enjoyable for everyone involved.



Rating:
[4 of 5 Stars!]
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