Softcover book. Full-color cover, black & white interior art. 64 pages.
Set up in a similar fashion to all of TAG's "Guide to" books, this covers Black Magic and "Wickedness". This book is fairly setting specific, so it has more game stats than some of the other guides. I still found it to be a fantastic read and can't wait to try some of this out in my next Ubquity game. The book covers a brief history of "black magic" practices around the world. Later (Chapter 2) we move into why someone might take up this sort of power. Fiendish lairs are also discussed since in the tried and true traditions of both Gothic and Pulp fiction every bad guy needs a lair.
The next three chapters I found the most interesting, they are respectively, Power, Demons and Evil NPCs. So much great stuff here that I really could spend dozens of sessions working through all the ideas this has given me. In particular, I have a Ghosts of Albion adventure that would work so much better with some of the ideas here. I am going to have to re-run now under Ubiquity to see.
For a small book it packs a lot of punch.