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I'm using it right now for my new product! It's pretty awesome.
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I appreciate they make it available for us. Obviously it's good for them, as well, because it makes the products here on DMs Guild look better, and that's eventually good for everyone. Still, it's not obvious and I don't take it for granted. I'd wish they'd make it easier to credit the individual artists, though.
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I appreciate they make it available for us. Obviously it's good for them, as well, because it makes the products here on DMs Guild look better, and that's eventually good for everyone. Still, it's not obvious and I don't take it for granted. I'd wish they'd make it easier to credit the individual artists, though.
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I appreciate they make it available for us. Obviously it's good for them, as well, because it makes the products here on DMs Guild look better, and that's eventually good for everyone. Still, it's not obvious and I don't take it for granted. I'd wish they'd make it easier to credit the individual artists, though.
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You know those classic choose-your-adventure books? It's great for those. Really made me think of those old Steve Jackson books. I love those books.
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I loved the name of this product. I downloaded it just because of the name. It's useful. You should use it, too. And it's free! What do you are.
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It's a great free resource and I recommend everyone should use it.
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Includes 6 image files, two in color, and two more that have smaller images so they're actually 3 images each, for about 9 black and white images and 2 color images. The style is very distinct and put me in the mind of psychedelic rock album covers, or trippy animated movies from the 80's. Definitely not your usual fare.
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I really liked the overall design choices, I think starting with the hermit who leads them through the ruins up to The Voice is the right choice and sets the mood well. I didn't love the motivation, though. I thought that transforming into yuan-ti wasn't strong enough of a motivation to "solve" the problem. I love the adventure within the overall setting of ToA. I run the campaign, and I've added a lot of additional AL content, and a lot of it has to do with different yuan-ti plots. The fact the yuan-ti left Hisari and found refuge in Omu is crucial to the plot of ToA. If it weren't for that, they wouldn't have met Ras-Nsi. Also, because it happened 50 years ago, yuan-ti captives could actually give information about that, and so the PCs heard about Hisari, and it was one of the "mysteries" of the campaign. They really wanted to get there and find out what happened. I liked the back story. The hubris of the priests trying to summon a version of their god. How the yuan-ti, once proud to be selected by their gods, were actually abandoned by them. How of their plots are moved by this despair. Eventually, though, the PCs aren't doing much more than killing a monster. It's a very entertaining monster set in a suitable dungeon, but that's it. You would note I'm ignoring the whole "yuan-ti can't feel" sidequest since I didn't incorporate it in my game.
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A single page, pretty straight forward, you can force disadventage on an attacker, gain invisilibity, pretty solid theme. Not sure how it links to poison, but definitely suitable for a darkness themed cleric.
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These cover designs are excellent for my purposes. You have several version, in different hues, of the same cover designs. This bundle also includes one cover with faded grey Fantasy Grounds logo on it, so you can more easily create a version for FG. Not all covers have the same look, but the ones who look like tattered book covers are excellent.
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I think I'm not the right person for this product, as I am not a natural Apocalypse World fan. I don't really enjoy the Apocalypse Engine approach to roleplaying. Anyway, I found this game hard to run and lacking in material. It's a lot of mood and lighting, not enough stuff.
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I ran a game using this file. It was very improvisational, and I don't think it's suitable for every group. However, we really enjoyed it and it was a lot of fun. The structure really lent itself to a game with very little preparation, and it fits very well with the themes of Waterdeep Dragon Heist. I liked it.
I think it needs serious beefing up on how to create complications and how to use them. I think a lot of GMs would need help in that specific area.
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Has things I didn't know I needed, like a VERY handy "what can you buy for 1 copper" or "what can you buy for 1 silver" tables, which are very good in creating a live world for you and your players. Denominations names is also very useful. The Forgotten Realms Currency Table is why I bought this product.
Other parts might not be as useful (like, why would anyone go to the trouble of enchanting every piece of coin so it disintegrate in sunlight? Magic takes time and effort). This book didn't need monsters.
The design of the book is very nice and there's plenty of art; I was under the impression there would be more drawings of coins, but there's plenty, and more importantly, there is a description of what each coin might look like.
I like describing treasure and my players find a lot of gold, and this is a really good resource for me because the descriptions would be more interesting and vivid.
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One of the best products ever, I can't believe they're just giving it away FOR FREE
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