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13th Age Core Book
Publisher: Pelgrane Press
by Petr S. [Verified Purchaser]
Date Added: 04/18/2021 04:00:05

I am not a fan of too many rules and thus prefer systems as FATE. However, when I finally jumped into the text (I admit, I did not like the art that much) of this book, I was enthralled. First of all, this book felt after a long while like an honest player to player conversation. The commentaries from the authors and also the system itself feels more natural than many of the RPG books I have seen (especially I got the feeling with Star Wars and Star Trek books). The system itself feels like house rules polished into a diamond. The great and unique additions of 13th Age are mentioned many times and I must say, they work as a charm. For anyone peeking into the book, do not let yourself discourage by its length and especially the fact that it brings with itself already a setting. The system is so natural and easy to adapt that you can basically start creating characters with your players and with them create also the world.



Rating:
[5 of 5 Stars!]
13th Age Core Book
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Christopher Moeller's Iron Empires [BUNDLE]
Publisher: Burning Wheel
by A customer [Verified Purchaser]
Date Added: 10/30/2018 17:46:18

A good bundle to get if you are interested in the Iron Empires setting. I truly liked the first and second comics and the third, if nothing else, adds another piece to the mosaic of the Iron Empires.



Rating:
[4 of 5 Stars!]
Christopher Moeller's Iron Empires [BUNDLE]
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Iron Empires: Void
Publisher: Burning Wheel
by A customer [Verified Purchaser]
Date Added: 10/30/2018 17:44:33

The review is more about the story than the edition itself because my copy from DrivethroughRPG was of bad quality and the images were not entirely sharp.

In general, I love how each volume of Iron Empires shows a different perspective on the world. Yes, we move in all three cases in the higher echelons of the society. However, Void brings into the image the Hammer and its space battles. While the previous two volumes spoke about the war on foot, the faith, the Worm, Void introduces space battles on the verge of the organized empires, it shows again the interesting baroque aristocracy and its spartan war machines and it also shows exactly how the Worm threat is viewed by worlds that are not directly affected by it - basically not at all, which makes it even more threatening.

I felt the pace of the book and the lots of internal monologues a little too slowing down. However, it is still a great addition to the puzzle of the Iron Empires world and if you liked the previous two or like the setting, it is certainly worth reading.

(My Goodreads review)



Rating:
[3 of 5 Stars!]
Iron Empires: Void
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Iron Empires: Sheva's War
Publisher: Burning Wheel
by A customer [Verified Purchaser]
Date Added: 10/30/2018 17:43:13

A great continuation of the Iron Empires story. It is independent of the previous volume thus one can read them independently. Great art once again and the story was now a little more compelling. I loved the designs of the of the armors and not to mention the idea to use artillery in space. This volume has also a little more of a Dune ring to it thanks to the introduction of psychologists.

(My Goodreads review)



Rating:
[4 of 5 Stars!]
Iron Empires: Sheva's War
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Iron Empires: Faith Conquers
Publisher: Burning Wheel
by A customer [Verified Purchaser]
Date Added: 10/30/2018 17:41:34

I love the art (well drawn and reminds of me a more sober Metabarons version), the details, the world that seems familiar yet alien. The story itself in Faith Conquers is more of an introduction of the threat and of the world of Iron Empires and I think it manages to find the right balance between throwing the reader into the world and explaining it to him. What struck me sometimes as a little off was that while the world sounds detailed and realistic, the main hero is the all mastering super figure that is good at combat, good at stealth missions, hard to surprise etc.

I have mixed feelings about the world of Iron Empires. It reminds me too much of Warhammer 40 000, but it lacks the usual Warhammer pathos and is a lot more relatable as it is not such a weird future. The world is really well thought through and seems consistent, has a relentless threat of the Worm and presents great military sci-fi (as opposed to the often action-heroic madness filled W40K stories). However, Iron Empires is worth exploring, in this comics or in others, as it presents an interesting sci-fi setting somewhere between W40K and Dune.

(Originally a Goodreads review.)



Rating:
[4 of 5 Stars!]
Iron Empires: Faith Conquers
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Return of the Lazy Dungeon Master
Publisher: SlyFlourish
by A customer [Verified Purchaser]
Date Added: 10/30/2018 17:36:05

This is a well-written book summarising advice for storytellers that is building on many sources and even dungeon master surveys (which can be found at the end of the book). Each chapter contains illustrative examples and finishes with a short checklist for fast orientation and application. You also see one adventure throughout the book that is constructed step by step in each chapter and clearly demonstrates how to apply the provided hints and advice. The book covers three aspects - preparation of a session, running the game and thinking about it.

In each chapter, I found something that made me think about the game differently (e.g., look at aspects of locations as opportunities and invitations for player interaction and not just decoration for the background) and thus I would wholeheartedly recommend reading this book if you are a storyteller of any genre (not necessarily just in RPGs).

If you feel that fantasy RPG, the main focus of the book, is not for you, then don't worry and follow the lazy DM's Chapter 15: Reskin!

(originally reviewed on Goodreads)



Rating:
[4 of 5 Stars!]
Return of the Lazy Dungeon Master
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