Drift Review: Once again, Matt Bishop and Cauldron deliver a unique playstyle for these fan-created heroes. Drift, a character previously seen in the Knight’s deck and promo cards, has time traveling powers, represented by a separate card, called a “Shift Track” in which you track her place/alignment in regards to the past or the future. Many of this hero’s cards have unique abilities that either trigger when she “shifts” in a certain direction, or have powers that differ based on her placement on the track. For example, if Drift is aligned with the past (marked as blue on the track,) she can only use powers marked with a blue diamond. Past-aligned powers tend towards healing, defense, and drawing cards, while future-aligned powers tend almost exclusively to damage dealing or buffing. The deck also has a number of various limited ongoing cards that help her get more mileage out of her time shifts, as well as cards to help you mine your deck a bit for what's missing.
Her play style requires you to consider what you’ll be doing with the hero one or more turns in the future and to make sure that she is either aligned with the right position on her Shift Track, or have cards that will help you get into position. Once set up, she can be used to heal, buff, debuff, or deal a reasonable amount of damage, as needed. In summary, she’s a unique hero that requires some thinking ahead and planning, and a great addition to the multiverse!
General Cauldron Review: I came late to the Cauldron fan-expansion, but once I found it I picked up all of the cards available on this site. First off, let me say that the printing of the cards was excellent; I noticed no errors, misprints, or damages to any of the 1500+ cards. The art style by Matt Bishiop is excellent in its own right, but also reminiscent of the original game’s style, thus they look nice on the table together.
The cost of these cards is high in comparison, roughly 11 cents a card on this site (an average of all of the bundles I purchased divided by approximately 1635 cards,) versus roughly 7 cents a card on Amazon (looking at the core Sentinels game at full price, or 4 cents a card while on sale.) But, as this is the only game in town and the quality of the cards is so high, I really have no complaints and would almost definitely buy a new set if it were forthcoming.