I definitely like the concept. The descriptions are intriguing. But most of the trinkets are described in the same way that the merchant at the beginning of Disney's animated Aladdin might describe them. Or maybe as displays in a two-bit wandering carny. See the bristles from the helm of a commander of the EWF! This cruddy old mask was once worn by a member of the fabled Puppeteer Troupe! Funnel cakes, only five clacks!
What might be really useful is not to have it in the format of a random table, but something like Plunder. Examples of ways the PCs might find these trinkets. What they'd have to roll to recognize them. Who could tell them more. Things they could be, rather than what they are. The obvious intent is to set up adventure seeds, rather than merely local color, but I don't think it does the job as well as it might, and I wish it did. This isn't a game aid so much as a workshop -- "What can you, the Game Master, do with this oddment?" -- and I think it needs a lot more meat.
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