TO SUM IT UP: If you want to romp through a dungeon using a system that distills all the disparate elements of dungeon crawls into a card-flipping, dice-throwing jam done in about 20 minutes, you've found your game.
WHAT I LIKED THE MOST: Character upgrade systems. No worries about modifications to armour class, for example... Just increase a character's hits-to-kill.
WHAT I WOULD LIKE TO SEE MORE OF: Variable paths to success. I felt like the same characters would be needed to succeed and make it to the end of the game while others really had no chance (I'm looking at you, Bard!). The Wizard seems over-powered, specifically when armed with the staff.
I purchased and played the physical copy of the Card Game, with the PDF instructions printed out and referenced during my first play-through. After a few look-ups in subsequent plays, I could play from start to finish (with games of variable lengths) without needing to refer to the rulesheets.
I've been slowly chipping away at my growing collection of freebies and affordable small-scale, flexible games from the one-person game studio known as Micro RPG, and it's been consistently entertaining. The creator seems very generous with their free/low-cost/pay-what-you-can, fun games, so you should jump on their mailing list and find a way to send them some money for their efforts. This physical card game is an excellent opportunity to do so...!
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