This game knows what it wants to do and does it very well. It's tightly focused with quite a bit of inherent pvp so it's not going to be easily adaptable to other campaigns.
Your only stats are two paired values: foppish/serious and duelling/aristrocrat. The sum of each pair always equals 10. For example, if your duelling goes up, your serious goes down. If any socre hits zero, you've left the foppish duelling scene.
The game progresses through a series of scenes where players try to stay alive, steal followers from each other, and weather the harsh world of the idle rich. The structure gives it a feel between an rpg and a boardgame and the whole campaing should play out in 1-2 sessions.