I didn't get much game out of this one, unfortunately. Five games gave me five short trips down dungeons that turned out to be dead ends at level one. Before that, my characters got to fight a few goblins that really was no challenge at all, since the combat rules made sure they fumbled constantly trying to hit the fighter with decent armour.
So I lost five games out of five, because the adventure was over before the challenges began. I tried a few random layouts as well -- more dead end dungeons.
Rules unclearly written, inconsistent (does resting give back 4 magic points or all of them?) and full of spelling errors a spell checker would have caught.
This doesn't really seem play tested to me. The art is pretty decent though, especially the floor tiles. And it's fairly cheap.<br><br>
<b>LIKED</b>: Fair art. Nice characters. The scripted adventure is a fun idea that could work fine and should be replayable.<br><br><b>DISLIKED</b>: Ends with an anticlimax far to often. Even if I was unlucky, eight out of eight layouts shouldn't end in dead ends before the game has got up to speed.
Combat doesn't seem to be playtested. The fighter is not only invulnerable to goblins -- the rules make sure the goblins actually fumble trying to get through his armour.
Editing not good.
Some of the fiddly bits are useless. Am I really supposed to give myself hundreds of little gold bits? I ended up counting everything on paper instead, since I needed pen and paper for other stuff in the game anyway.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Disappointed<br>
Rating: [2 of 5 Stars!] |