Only read the first article and part of the second one thus far but just great material. Very mature thoughts on role-playing as opposed to roll-playing. Great job! I'm sorry it didn't go very far but it makes sense. The vast majority of RPGers just want to kick down a door, kill the monster within on a beautifully static preplanned map then take the treasure. After that..."Where is the next door?"
Unfortunately, there are still few, although more now than before, that value this type of information these days.
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