This is a forgotten gem of an adventure. It has a very good structure and provides you a good platform to launch a bigger campaign and it's an excellent adventure for "newer" DMs that don't want to play the substandard fare WoTC is printing these days. The book itself can be split into two distinct parts. The first part is a bit of an open sandbox (on the island) and the second part is a classic cavern crawl. This adventure is really oozing style and atmosphere and mixes in some Lovecraftian horror with some very evocative underwater elements. For me and my table this turned out to be a neccesary palette cleanser. It stays true to the standard RPG tropes but doesn't overly rely on swords, skeletons and undermountain dungeons. This adventure is perfect for reskinning and you can absolutely update this to 5E. While doing that you can easily fix the loot issue (too much, too specific and too fast) and fix the adventure's overreliance on the NPC Wizard (who you can kill, but then you will die very fast once in the caverns). All in all a very good adventure that is absolutely worth picking up in 2021. A hidden classic IMHO.
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