Quicksilver Review: After a few games with this character, I’ve really enjoyed the mechanic that makes her unique. Quicksilver plays the role of a high damaging hero who injures herself in order to string together “combo” and “finisher” one-shot cards to deal high amounts of damage to both multiple and individual targets. Obviously, a requirement get the most bang for your buck is getting lots of cards in hand to allow chaining and her base power, “Discard a card. If you do, draw 2 cards,” helps with this. She also has a number of ongoing cards that allow her to mitigate self-damaging behavior and even one that take damage done by her peers, increase it, and sent it back to a villain.
Her play style requires hording cards, damaging/healing yourself, followed by episodes of explosive damage dealing. In summary, she’s a unique hero, and a great addition to the multiverse!
General Cauldron Review: I came late to the Cauldron fan-expansion, but once I found it I picked up all of the cards available on this site. First off, let me say that the printing of the cards was excellent; I noticed no errors, misprints, or damages to any of the 1500+ cards. The art style by Matt Bishiop is excellent in its own right, but also reminiscent of the original game’s style, thus they look nice on the table together.
The cost of these cards is high in comparison, roughly 11 cents a card on this site (an average of all of the bundles I purchased divided by approximately 1635 cards,) versus roughly 7 cents a card on Amazon (looking at the core Sentinels game at full price, or 4 cents a card while on sale.) But, as this is the only game in town and the quality of the cards is so high, I really have no complaints and would almost definitely buy a new set if it were forthcoming.
[5 of 5 Stars!]