Salvage is exactly what you want from a compact setting for a great rules system like Genesys. Salvage has everything to run the game you want: a short arc featuring one specific element of the setting in focus, a medium arc tieing together two or three mysterious facets, or a full-blown long running campaign that might conclude with something even the author hadn't imagined. The writing is excellent, the production values are professional, and the setting is alien enough to make it interesting but familiar enough to make it relatable.
Even if you don't like some of the authors decisions on the history of how they got to Omega, or maybe you want to re-arrange how things ended up here, the work here is fantastically easy to repurpose. I can even see ways to use some of this material in a Star Wars game, or as part of an original sci-fi universe where this is just the starting point! I hope to see more from this content creator.
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