This is a sweet & simple RPG system for any adventure you can imagine. All you need is one standard poker deck for each player; choose your favorite elements and go!
Interesting character elements for physical and magic combat (Fire, Wind, Earth, Mountain, Heaven, Thunder, Water, and Lake) make for fun play. You choose two for your character, one primary and one secondary, and all your abilities, spells, and combat actions are now sorted and assigned.
There's even an easy randomizer for character elements for the guy who just can't decide--a rather elegant looking cards-instead-of-dice method that works via visual patterns that are intriguingly like simplified hexagrams from the Chinese Book of Changes.
Most concepts of the system are arranged in easy-to-handle groups of threes and fours. Your body & mind are represented by Physical, Mental, and Spirit; your gear is separated into Weapons, Armor & Shields, and Accessories; Combat Actions are Attack, Counter, & Heal. The four card suits (Spades, Clubs, Hearts, Diamonds) set up differing battlefield conditions (which I think is just plain good game design). The authors have set up good card systems of resolution for most actions you can conceive of during the course of play.
If you really get into Cards & Quest, specialized decks for your character's prime element are available now, and I believe the authors are rolling out a GM's deck and adventures immediately.
[5 of 5 Stars!]