Publisher: Dan Enders
Date Added: 08/22/2016 20:42:08
Games for two don't usually jump off the shelf and bite me but this one really did. The setting is familiar but not stale. Instead of the typical violence between man and nature or man and man, Dan seeks to guide you toward finding the good in even the most forsaken. In the cruel but supporting hands of his game mechanics you go on an emotional journey of two survivors at the end of everything. Card by card you'll be pushed into the dark emotional pits of each other's souls. In the end will one of you find the strength to pick up the gun or the strength to throw it away.
The game is simple. The rules simpler. This is a master stroke of emotional rug pulling.
The game is pay what you want, but it should be pay a dollar for every tear you wipe from your eyes as you put the gun back down on the table, now alone in the world forever....
Having initially rated this as 3 stars due to my not being able print it, I can now say I've Realised my mistake and give it the 5 stars it deserves.
To print the pdf file with the fronts and backs aligned, I selected duplex printing and "auto-rotate and centre" in the options given by the pdf print program. This worked absolutely flawlessly.
The content of the cards is accurate without being as verbose as many of the descriptions in the PHB. They are a real pleasure to use in-game and as an aid while preparing for the game....
Clearly inspired by the short-lived World of Warcraft ccg's Raids, Middleware is a delightful cooperative spin on the deckbuilding genre. Experienced players will almost certainly want the alter access addon, though.
Publisher: Dan Enders
Date Added: 08/17/2016 12:15:03
This game is a work of miserable genius. It's a focus on a terrible choice you have to make with someone very close to you, and what that choice means. Play this game if you wanna get Real Sad. It's great & Dan's a monster.
Far from a new idea, but perhaps the best executed I have seen so far. With a few exceptions we found the cards to be exactly right in directed vs. choice balance. In other words, the cards give exactly enough guidance to get the creative juices flowing. The rules recommend you skip cards that don't make sense, and I would even suggest GM's prune the cards before use to take out the ones that they don't think will fit.
This is a solid product. The plastic is thick enough to stand up to reasonable abuse (such as at a game table - you probably can't drive over it). You can pick up a full box by just the lid and the lid will not come off, yet it is easy to remove the lid when you want it off. I purchased the larger size and found it holds a deck of 125 poker sized cards nicely. It might hold a few six siders with a standard deck. Based on my Mark I eyeball, I do NOT believe this would hold poker sized cards in sleeves, but it might well hold smaller sized cards in appropriate sleeves.
I'd buy this product again, and recommend it for those with a need to store decks....
I like that this card is actually a useful advanced room with two treasures on it. It does give some advantage to whomever draws it, but that is true with all of the good rooms in the game. I'd recommend you also order a card named "Snake Den" to go with it (and to keep the treasure values even).
The ability to do damage equal to your wounds once a turn (and in any room) is great, while being a bit balanced.