Just received my pack in the mail today. It looks amazing! The colors are vibrant, and there is a good amount of variety in the cards. I'm really looking forward to using these with d100 Dungeon, and I've already ordered the High Seas deck as well!
Excellent ship to add to your Traveller game! Becoming my favorite ship. I play moslty solo so I've not used it for Piracy but it sure would work well for that with it's build in offensive and defensive ability's. And comes with some great cards to add to your Captain Deck!
A few weeks ago I bought the cards on PDF and printed to cardstock to try them out. Fantastic! I’ve run DM sessions where I struggled for a name or some sensual observation other than “what you see” and “what you hear”, and these were the perfect answer. Now, some of the sensations/names/etc. are duplicated from deck to deck, but so what? It’s far cooler to pick out the deck that “matches” the theme/genre of the game I am running and I love to support small business and creators. Win win here, folks.
So… I did it. I went ahead and ordered the actual cards. All of the sets.
They are stunning. They’ve got a great weight to them and shuffle so much more easily than cardstock (I know, Captain Obvious here). The printing is crisp and legible, and the little touches on the cards elevate them to a whole new level of coolness.
My only question is: when are you going to create a Film Noir set? Or maybe one with a Greco-Roman history theme? **hint hint**...
i love using these both when playing solo to give me a framework for how my character would act, when i struggle with that and as a dm/player at the table. i often feel stories go nowhere or PCs lack personal goals (acting more like characters in video games...) and these cards are such an easy and actually quite satisfying (i love adding cards to my sheets and gameplay in general) method to facilitate that.
this part relates to Ironsworn, so feel free to skip it if you play other systems. although it might be useful anyways. so i noticed that almost my players and even i on occasion made their background vow essentially their motivation and this can lead to complications, because how do you "finish" a motivation? using motivation cards as a supplement helps guide the players finding a vow that works, because it frees up headspace.
all in all a really cool addition to any game! thanks for making this!...
Date Added: 05/30/2020 10:41:07
Fantastic piece of art. It really pops out of the page with textured ectoplasm (if that's a thing!). I used it for the cover of my RPG (credited) and I'm delighted with it. Brilliant design - I'll look out for more from Critical Hit!
I played this game using a couple of Rock Band drum kits and boxes as Juggernaut, with a tray holding the deck of cards. It was an incredibly tense game and a nicely simple one to prepare for. If you want some Twilight Zone style fun and an introduction to Parlour LARP, then this is for you. I wrote a full review and enclosed some photos of my group in lab coats here: http://www.whodaresrolls.com/rpgs/juggernaut/
This game is a lot of fun! I picked it up because I know the guy who made it from my Twitch stream but I didn't expect it to actually be this good ! Mechanics are easy to learn but strategies are plentiful, so it was really fast to get started but still highly replayable even with the same group of people. Overall I'm super happy with this game!
This is an absolutely amazing game! From the themes and structure, to mechanics. It all comes together perfectly to tell the story of these airwomen. It made for the best roleplaying campaign that I've ever played.
Date Added: 04/16/2020 05:14:27
**Moonstone Clan Comics Review:**
I decided to purchase all of the old Moonstone VTM comics in anticipation for the upcoming ones from Vault Comics, and wow, these things sure are a product of their era. Oftentimes they’re edgy for the sake of being edgy, lacking even the semblance of substance. The characters are often poorly fleshed out and completely unbelievable. Everything that happens in the narrative is there only to throw you off the trail of the inevitable, horribly convoluted and nonsensical twist. There are constant red herrings throughout and then when the twist happens, you’re left in shock at the utter stupidity. But for that reason, they can be genuinely entertaining, like a B-movie.
The plot here focuses on the two characters being conscripted to bid on a painting for Pietro Giovanni and the hijinks that ensue thereof. This comic is only 52 pages long and I stopped reading to take a break multiple times because I was so bored.
The two main c...