Includes 6 image files, two in color, and two more that have smaller images so they're actually 3 images each, for about 9 black and white images and 2 color images. The style is very distinct and put me in the mind of psychedelic rock album covers, or trippy animated movies from the 80's. Definitely not your usual fare.
I was skeptical that this tracker would be great, but over the past month I've made multiple of these trackers because they're amazingly convenient and easy to use; their ultra portability means I can stick it in my travel card game tin (which holds two 9-card games, and thus is very small). I like that the pocket keeps the scores stored. I've actually made an adjustment so that one tracker is the usual (0-99) and another tracker tracks round count on the small dial and hundreds on the large dial. This has been very useful for playing games like Good Little Gardens, Cribbage, Quincuux, and Count of Nine. Without this tracker I wouldn't have Count of Nine available nearby no matter how sick I currently am. Good job!...
I was surprised at how well the Portal Deck works together with the GMA deck!
The other day a friend of mine who DMs a homebrew campaign was trying to think of ideas for small arc intrigue plots centered around a prince the PCs were going to encounter and attempt to win the confidence of. I mentioned to them that I had the GMA cards and Portal Tarot and they asked if I could draw some cards to help inspire ideas.
They had to make dinner, so I spent a while coming up with scenario possibilities: for each scenario, I drew 3 GMA cards and 3 Portal Tarot cards with no particular role envisioned for any of the cards except maybe "adjective / verb / noun". I started from picking three words and then looking at the GMA cards to figure out situational aspects and the tarot cards to figure out the people involved.
Very quickly I came up with several scenarios that were extremely intriguing and unusual. At least one will be used nearly as-is---all will be modified, of course, because as...
Great game. Nice graphics on the cards. Not too much to print out. Layout of the cards is great and text is easily read.
This is a really fun game to play. It is quick to learn and quick to play. I have printed this and played with a few different groups and everyone loves it.
I even went as far as printing out a second set of cards so I could have a bigger game sometime in the future. This is definitely one to try.
The artwork is great. But right now, that's the only thing I like about this game.
It takes an 11 part video tutorial to explain the game. In the first video tutorial, the game designer even admits it's an extremely complicated game, and makes the excuse of only having one sheet of paper to print the rules on, which he admits are basically insufficient.
And it uses a ton of phrases that are meaningless unless you are already well-versed in 15th century sword fighting. And the glossary doesn't help much either.
I'm just really bummed that it's as obtuse as it is....
I've played Fetch Quest a couple of times now since I got the Kickstarter set. The first time, our group had three players. The second time, we had four players. Both times were a blast! I'm hoping to rope one more player into the group to see how it is with five players at a time. This game is fun, cooperative, and easy to learn. You can set it up and start playing it very quickly. Also, it's an adventure! (Seriously, if you're not turning it into a tongue-in-cheek RPG-esque experience... Well, I don't want to say you're doing it wrong, but...)...
As an owner and user of nearly all the GameMaster’s Apprentice decks, I wanted to express how incredibly effective these cards are for not only generating story seeds and NPCs, but also for playing solo or with a small group without a GM. Over this past weekend, I used the sci-fi deck in combination with the (currently still beta) rules for ALONe to play Numenera co-op for myself and my girlfriend. The deck acted as the GM and not only kept the suspense and interest continuous and free-flowing, but brought the story to a satisfying conclusion as well (exactly as if we played using a traditional module with a human gamemaster). It does take some creativity when using the cards when trying to interpret the results but the more you use them, the more intuitive they become.
I’ve used the cards before on many occasions and it always amazes me how well the cards handle the story and keep things moving smoothly. My girlfriend, who only occasionally plays RPGs, was pleasantly surprised by h...
Such a beautiful, vintage looking Rider-Waite Smith deck. I love the vintage feel and look of this deck. I really love that this deck is borderless. I would love to be able to get this deck with titles and numbers. Very pleased with this purchase!
Got my order today and its gorgeous. **The only way these cards could be any better is if the 2-10 cards of each suit were illustrated as well. I would happily have paid more for a full illustrated deck in this style.**
I've been fishing around for some time and this is the only tarot deck I've been able to find with a suitably grim, medieval-ish design, perfect for my intended use of having my Warhammer party try to divine and dodge what tomorrow will bring. The black & white inked picture design is the closest I have been able to find so far (style-wise) to the sketchy paperback illustrations seen in the Norrel & Strange television series, which inspired me to go looking in the first place. Most others are just too colourful or cartoony to thematically fit a grim setting. **It doesn't hurt that the cards are a nice midnight black either.**
Time to go shopping for a 80 or 90-card deck case to protect these....
Publisher: White Wolf
Date Added: 04/16/2019 17:18:46
I am unbelievably shocked at how good this is. I thought it was impossible to reproduce this deck since all the original high resolution files were lost, but the quality is incredible. Caveat: you'll need to get the rulebook on another page in the storyteller's vault: https://www.storytellersv-